SQUAD MECHANICS & RULES
When operating under SYNDICATE PROTOCOL (Multiplayer), the standard rules of CIPHER.SYS are modified to account for collaborative psychological pressure. You are no longer just responsible for yourself; you are responsible for the network.
1. THE HARD CAP REMAINS [ 5 / 5 ]
The 5-task limit applies to the individual node, not the network.
If [VIPER] has 5 active tasks, [GHOST] cannot assign them a 6th. If [GHOST] attempts to type @VIPER Execute code review, the system will throw a critical error:
[ ERROR: TARGET VIPER AT MAXIMUM COGNITIVE CAPACITY ]
Tactical Advantage: This physically prevents micromanagement. A manager cannot overload a subordinate. To assign new work, the Handler must actively help the Agent clear their current board or wait.
2. CROSS-NODE ROUTING & THE INTRUSION PING
To assign a task, use the @ operator in the command line:
> @VIPER Deploy the new marketing copy
This triggers an [ INCOMING DIRECTIVE ] full-screen takeover on VIPER's terminal. VIPER's screen flashes red, an alarm sounds, and they are forced to [ ACCEPT ] (taking a slot) or [ REJECT ] (bouncing it back to GHOST's board).
3. TWO-KEY TURN (CONFIRMATION PROTOCOL)
Tasks generated locally are completed locally. Tasks assigned over the network require Two-Key Authentication. You cannot fake productivity in a Syndicate.
- Execution: Assignee (
VIPER) completes the work in the real world and clicks[ NEUTRALIZE ]. - Lockdown: The task turns amber and locks. The status changes to
[ AWAITING HANDLER VERIFICATION ]. It still occupies one of VIPER's 5 slots. - Verification: The Assigner (
GHOST) receives a flashing notification: "VIPER claims neutralization of [Task]. Confirm?" - Resolution:
GHOSTclicks[ CONFIRM KILL ]: The task is permanently purged, freeing the slot for both users.GHOSTclicks[ DENY ]: The task turns red and is forced back intoVIPER's active queue.
4. MUTUALLY ASSURED DESTRUCTION (M.A.D.)
If you fail, the squad bleeds.
In Syndicate mode, the network tracks a Global Integrity Meter (represented as 3 shields).
If any Agent allows a delegated task to suffer Thermal Decay (7 days pass with no action):
- The specific task is purged.
- The network loses one shield (Integrity Strike).
- At 0 Shields (3 Strikes), the Host Daemon triggers an unabortable GLOBAL SCORCHED EARTH.
- Every connected terminal immediately initiates the self-destruct sequence simultaneously. All tasks across all users are wiped.
Philosophy: A weak link destroys the chain. You are forced to physically check in with teammates who are letting tasks decay to save your own board.